Monthly Archives: April 2019

November game sales up 52% versus 2006, Nintendo rules the roost

Posted on 08/04/2019 by

The NPD Group has released its sales figures numbers for November, and it's notable yet again the sheer amount of games and systems consumers are buying this year. November saw a 52 percent gain in gaming sales over last year, to $2.63 billion. "If the year had ended on December 1st, 2007 would be up 5 percent versus last year," said NPD analyst Anita Frazier in a statement. "With the biggest month of the year yet to go, total industry sales are on track to achieve between $18 billion and $19 billion in the US." HangZhou Night Net

Let's take a look at what people were buying in November.


The Nintendo DS had an amazing November, with 1.53 million units sold. That makes the Wii's sales of 981,000 units look almost quaint in comparison. To put this in perspective, the Nintendo DS outsold every single Sony system combined in November.

The Wii did move a good amount of software in November; Super Mario Galaxy took the number two slot with 1.12 million units sold, and the always popular Wii Play came in fifth place with 564,000 units sold. The Wii version of Guitar Hero 3 was a popular title, coming in at number eight with 426,000 units sold. The extra controllers are also a large profit center for Nintendo. "4 of the 5 best-selling accessories for the month were Wii controllers," Frazier noted. "The Wii Zapper, which debuted in November, sold 232,000 units. The second-best selling accessory for the month was the PS3 wireless controller at 282,000 units."


The Xbox 360 had its second best month on record, trailing only last December in terms of sales. The system, with its myriad configurations, sold a respectable 770,000 units. Microsoft has proven yet again that 360 owners are a hungry lot; four of the top ten best-selling games were on Microsoft's platform.

Call of Duty 4 took the number one slot overall this month, with 1.57 million units sold on the 360. The 360 version of Assassin's Creed came in at number three with 980,000 units, Mass Effect was number six with 473,000 units, with Halo 3 at number nine with 387,000 units. Multiplatform games perform incredibly well on the 360: Call of Duty 4 on the 360 outsold its PlayStation 3 counterpart by 1.1 million units, and the 360 version of Assassin's Creed outsold the PS3 version by 603,000 units.


"The combination of the price cut and seasonal lift gave the PS3 the biggest October to November sales increase of any hardware platform," Frazier said of the PS3. Unfortunately, it is the one of the few positive things to be said about Sony's performance in November. Sony's three systems took the rear of the sales charts with the PlayStation 3 selling 466,000 units, the PlayStation 2 continuing to sell well with 496,000 units, and the PSP selling 567,000 units of hardware.

Software was a mixed bag. The PS3 versions of Call of Duty 4 and Assassin's Creed came in at the number seven and 10 slots respectively, but sold far less on the PS3 than they did on the Xbox 360. Uncharted: Drake's Fortune also failed to chart, despite being one of the best games of the year.

A few notes about November: Assassin's Creed was the best-selling new IP in gaming history, with Gears of War coming in at number two. Despite mixed reviews, the game did very well at retail. Call of Duty 4 was another monster hit; the game has only been available for one month, but it's already the number four title of the year. The $170, four-player Rock Band sold 382,000 units; the NPD Group notes that sales may pick up as word of mouth spreads.

November was a huge month for both hardware and software sales; December sales should be positively insane.

Updated GarageBand does custom ringtones for iPhone

Posted on 08/04/2019 by

Geez, when Apple finally gives in to user's demands, it sure can be quiet about it. Yesterday's QuickTime and GarageBand updates brought more than just a plug for that RTSP security flaw that Symantec found. GarageBand 4.1.1 can now create custom ringtones for the iPhone too. Officially-sanctioned ringtones. HangZhou Night Net

It's not like Apple released a PR for this or anything though; Apple slipped in a support doc on the topic after the update went out. Evidenced by a new "Send Ringtone to iTunes" option from GarageBand's Share menu, about the only thing missing here is support for turning iTunes Store-purchased tracks into ringtones (though iTunes Plus tracks should work just fine). Unfortunately, GarageBand will still deny importing said tracks, presenting a warning about stealing food from the dinner plates of wealthy executives' children. While the iTunes Store ringtone process is definitely slick and convenient, it looks like you'll have to keep paying double the price just to use a song you already own as a ringtone instead of an iPod track.

Naturally, the process of creating a ringtone from non-iTunes Store songs is exceedingly simple, but that aforementioned support doc elaborates, just in case. You can simply select a cycle region of a GarageBand project (which means you don't actually need to chop the project down) that's 40 seconds or less in length, then hit the magic button. Prepare for an onslaught of Snow and Heat Miser ringtones boys and girls.

For those who aren't carrying Apple's smudge-loving phone, the company even linked another support doc on using GarageBand to create custom ringtones for your third-party mobile phone.

Nintendo shortages to continue, GameStop to offer rain-check program

Posted on 08/04/2019 by

On a conference call today, Nintendo of America President Reggie Fils-Aime expressed regret at the hard-to-find nature of the Nintendo Wii, noting that it has been a sell-out since launch. Agreeing that shortages help "no one", he then detailed some of Nintendo's plans to fight the effects of such high demand. HangZhou Night Net

The first news is that there will be a large push of Nintendo Wiis to store shelves this weekend, with advertising in the circulars of big box retailers. While Wal-Mart doesn't publish a weekly circular, Fils-Aime did say that the retailer would have large amounts of stock in its stores. Get ready for the lines, in other words.

The second plan is to introduce rain check vouchers through GameStop. These vouchers will guarantee you a system before January 29, but to get one, you'll have to prepay for the system in full. Reggie noted there will be "tens of thousands" of these rain checks available, and that we could expect a press release from GameStop explaining the program in greater detail. The vouchers will be sold on December 20 and 21.

During the call Reggie mostly repeated things we knew before: production is at 1.8 million units a month, the shortages won't be over any time soon, and consumers need to be patient—trying to hold out instead of buying at inflated prices from resellers. With Nintendo hardware selling in vast numbers, and the holiday crush just beginning for parents and grandparents looking for the elusive Wii, a voucher program and sales numbers may not be enough to sooth irate consumers. It's been estimated that Nintendo may be losing over $1 billion by not being able to meet the current demand for the system.

“Microbesoft” patents could put the squeeze on synthetic life

Posted on 08/04/2019 by

J. Craig Venter is famous within the biological community for both his development of the "shotgun" method of genome sequencing and behavior that some view as egomaniacal. In a number of cases, he's partially sequenced his own genome (or his pet's), declared victory over public sequencing efforts, and moved on to other projects, leaving others to finish off the work. In recent years, his focus has shifted to synthetic life—cells directed by simplified genomes engineered to perform useful tasks such as fuel production or drug synthesis. But, in pursuing that goal, he's accumulating a patent portfolio that may inhibit biotech research in general. HangZhou Night Net

The concept of synthetic life may be a bit of a misnomer. Venter's approach has involved characterizing bacteria that have radically reduced genome sizes in order to determine the minimum set of genes necessary to support life in a favorable environment. With that list of genes in hand, researchers could then create DNA encoding them from scratch, using machines that can chemically manufacture short stretches of DNA. Those stretches can be assembled into longer pieces (Venter's coworkers have patented an assembly method), eventually producing a genome that's never actually seen a living organism.

DNA on its own can't accomplish much; it needs to be processed by proteins, supported by a variety of chemical compounds, and separated from the environment by a membrane. All of those could possibly be arranged, but it's far simpler to just take an existing cell, wipe out its genome, and replace it with the synthesized one. Whether this represents synthetic life or an engineered variation of existing life is largely a matter of philosophy and public relations. In either case, rumors have circulated that Venter's group has already achieved this, but are awaiting the publication of a scientific paper before formally announcing it.

If there were any doubts regarding these rumors, patent applications by Venter and his associates should put them to rest. In November, applications were filed, entitled Synthetic genomes and Installation of genomes or partial genomes into cells or cell-like systems, that describe this process in detail. But, in typical patent fashion, they also generalize the process in such a way that it applies to a wide variety of other potentially useful processes. The latter claims a patent on, "obtaining a genome that is not within a cell; and introducing the genome into a cell or cell-like system." A further 17 clauses expand that claim to nearly every potentially imaginable form of DNA or membrane-contained space. The former spends five clauses just to expand the claim about DNA to a huge range different sized DNA molecules, including just about any size that's convenient for biologists to work with.

The ETC Group, which has been agitating against Venter, suggests that this is an attempt to dominate synthetic life, calling it an attempt to create a "Microbesoft" like monopoly. "It appears that Craig Venter's lawyers have constructed a legal rats' nest of monopoly claims that may entangle the entire field of synthetic biology," ETC's Jim Thomas said in a statement.

The key question will be whether these new applications will survive the more stringent test of obviousness that resulted from a recent Supreme Court decision. Although the patents suggest a few clever twists on work that's already being done in many labs, most of what's described appears to be an extension of commonly utilized lab techniques to organismal genomes (researchers commonly do this work with viral genomes already). In fact, due to the vague phrasing, the patents would actually cover somatic cell nuclear transplant, a technique for creating embryonic stem cells that's been in the news recently. Given the overlap with existing work, it seems doubtful that these patents would survive the barrage of lawyers that universities and the biotech industry could subject them to if those groups run afoul of licensing issues.

Activision fires back at Harmonix over guitar compatibility

Posted on 08/04/2019 by

HangZhou Night Net

This week Harmonix claimed that the reason there is no patch to allow Guitar Hero 3 guitars to work on the PlayStation 3 version of Rock Band is Activision's meddling;now Activision has fired back at the Rock Band developer. "The recent announcement by MTV Games/Viacom's Harmonix division that Activision is blocking Sony from releasing a patch and their plea to enable Rock Band software to work with Guitar Hero hardware paints a very misleading picture," Activision states.

ButActivision never says that the allegations of patch-blocking are false, either. "In fact, Harmonix and its parent company MTV Games/Viacom recently declined Activision's offer to reach an agreement that would allow the use of Guitar Hero guitar controllers with Rock Band," the statement continues. "We have been and remain open to discussions with Harmonix and MTV Games/Viacom about the use of our technology in Rock Band. Unfortunately for Rock Band users, in this case Harmonix and MTV Games/Viacom are unwilling to discuss an agreement with Activision."

Reading between the lines, it sounds like Activision asked for a sack of cash and Harmonix said no. While the companies bicker amongst themselves it's the gamers who suffer; with no first or third-party Rock Band guitars on store shelves for the PlayStation 3, rhythm gamers were looking forward to using their existing guitars on the game. Unfortunately, it doesn't look like we're any closer to that being a reality.

In the meantime, this may be costing Activision business. "Simply put: GH3 is off my Christmas list," one reader commented yesterday. Another reader noted that Rock Band would have made him more likely to buy Guitar Hero 3: "Activision has eliminated me as a potential customer. I was otherwise unlikely to buy the game, but because of Rock Band and the extra guitar, I would have."