Sun Microsystems has announced a new program in which the company intends to donate a million dollars to independent software developers who contribute to Sun's open source software projects. The Open Source Community Innovation Awards Program was announced by Sun's chief open-source officer, Simon Phipps, at FOSS.IN, an open-source software summit that took place in Bangalore last week.
Although some are comparing Sun's award program to Google's Summer of Code initiative, there are some significant differences. Unlike Google's Summer of Code program—which focused on increasing student participation in open-source software development—Sun's program is open to everyone.
Another crucial difference is that Sun isn't establishing the terms under which the resources are distributed. Instead of creating specific guidelines for individual contributors, Sun will permit participating open-source projects to determine individually how they plan to distribute the award funds allocated to them by Sun. This approach is highly advantageous, because it will allow individual projects to award contributors in a manner that is most appropriate for their development model and goals. For instance, the open-source communities that receive resources from Sun could potentially choose to use the money to set up bounties on specific bugs and features, reward notable longtime contributors, or set up paid internships.
Another major difference between Sun's program and Google's Summer of Code initiative is the nature of the participating projects. Google's Summer of Code program involved a highly diverse assortment of independent open-source projects that aren't directly affiliated with Google. Sun's program, on the other hand, is currently limited only to Sun's own open-source products, including OpenSolaris, GlassFish, OpenJDK, OpenSPARC, NetBeans, and OpenOffice.org. Google's initiative is clearly focused more on giving back to the broader open source community, whereas Sun's program is specifically about rewarding contributors who participate in Sun's communities.
In recent years, Sun has been working hard to build robust open-source software communities around many of its flagship products. For instance, the company has attempted to build mindshare around OpenSolaris by turning it into a more practical platform for day-to-day use with Project Indiana. Sun's new award program isn't charity in any sense of the word, but it does seem like another pragmatic way for Sun to invest in its own community.
As one of Apple's products that has gone the longest without an update of any kind, the Cinema Displays are definitely beginning to look a bit long in the… cable. Introduced in June 2004, the Cinemas gained DVI inputs and a new aluminum design to match Apple's Pro machines. The lineup has more or less remained dormant since then.
However, while Apple added iSight cameras to its other machines, it quietly discontinued the standalone version last year. This strange retirement refreshed rumors of a change in the iWind for Cinema Displays, but alas, plenty of announcement opportunities and events have come and gone with nary a word from Apple.
Now, ZDNet is shaking the rumor tree again with an observation that Apple has moved the Cinema Displays from its online store's main page during a supposed minor design shuffle. You can, however, still get to the displays by clicking Mac Accessories > Displays in the left-hand navigation, and they still ship within 24 hours. Typically, if a product in Apple's online store is on the verge of a revision, shipping times shoot through the roof. This reorganization of Apple's online store is likely more about optimizing for holiday shopping than preempting a new display.
If the Cinema Display is, in fact, about to receive a redesign, I doubt that it'll happen at Macworld '08. Like we've said before, outside of a few exceptions (like the new Intel-based MacBook Pros accompanying iMacs at Macworld '06), pro hardware usually doesn't have much of a place at Macworld. That stuff is mostly reserved for other more pro-friendly events like WWDC, NAB, or simply Apple's own press events scattered throughout the year.
Still, there's no arguing that the Cinema Displays need a makeover—particularly one that includes an iSight camera and HDMI support. That said, I think the overall design is looking just fine, and it still perfectly complements the aesthetic of Apple's pro lineup. If anything is actually in store for Apple's displays, we probably still have to wait a bit longer.
It's been just a few short weeks since the Gamespot-Gerstmann debacle passed and, though the fallout was beginning to fade a bit, it has kicked back up again in full force. Its revival comes thanks to a lawsuit involving the large game industry public relations company Kohnke Communcations. The full suit includes explicit confirmation that the company admits to convincing "reviewers to write positive reviews" about games.
The suit itself is between Kohnke, which prides itself as being the "premier public relations agency for interactive entertainment companies," and developer Perpetual Entertainment. The dispute centers on various issues related to the developers' recently canned project Gods & Heroes as a result of interest shifting towards the company's current project, the MMO Star Trek Online. Kohnke claims to be owed a balance of $10,675 in "outstanding invoices" for the PR services rendered unto Perpetual to promote the game.
What's more interesting than the simple suit, though, is the information that has been revealed about the business practices of Kohnke Communications in its wake. In a copy of the filing seen by Ars, the company admits to a few interesting "PR-related activities" that seem pretty questionable:
Kohnke's public relations campaign was successful in creating pre-release 'buzz' around Gods & Heroes, and in convincing reviewers to write positive reviews about the game. In addition, on information and belief, Perpetual had signed up more than 100,000 beta testers for Gods & Heroes, a large number for an unreleased MMO. These early, pre-launch successes indicated that Gods & Heroes would be a great success upon launch, and that Kohnke would receive an incentive compensation payment of up to $280,000 after the launch of Gods & Heroes.
While working to promote a game is certainly the expected practice of a PR firm, the admission of successfully "convincing reviewers to write positive reviews about the game"—and the subsequent call for reward—is certainly suspect, especially at such a sensitive time in the world of game journalism. Kohnke Communications is a significant player in the game industry, working with many of the biggest players and acting as the face of countless companies at the big trade shows across the country.
We'll be keeping our ear to the ground for more details about the original case, and the reaction that this revelation will likely produce.
Rep. Howard Berman (D-CA), also known as Congressman Hollywood, is one of the most powerful members of the House when it comes to intellectual property issues, so when he muses aloud about "revisiting" the DMCA, people listen. Unfortunately, Berman wants to reform the DMCA because it doesn't go far enough, and his ideas sound like they're ripped right from the pages of the Big Content playbook.
Berman chairs the House Subcommittee on Courts, the Internet, and Intellectual Property, and this morning oversaw a hearing on the PRO-IP Act, a bill that could boost statutory damages for copyright infringement and create a special IP enforcement office in the executive branch as well as a new IP division at the Department of Justice. Before witness testimony got underway, Berman mused aloud about things the bill did not contain but which he would like to revisit in the future.
Berman believes that the DMCA, in particular, needs reforming, but not in the ways that consumers have clamored for. Instead, the congressman wants to look again at the issue of "safe harbor" provisions currently extended to ISPs for infringing content flowing across their networks. He wants to examine the "effectiveness of takedown notices" under the DMCA, and he'd like to take another look at whether filtering technology has advanced to the point where Congress ought to mandate it in certain situations.
The ideas could not be more pleasing to companies like Viacom, which is currently suing YouTube over the issue of takedown notices, claiming that simply adhering to the DMCA takedown notice system is not good enough. The MPAA, which has been pushing for ISPs to adopt video filtering on their networks, should also be thrilled.
Big Content has been touting fingerprinting and filtering technologies as the solution to the problem of having their copyrighted content posted online. In October, Viacom and a handful of other companies issued a set of principles governing how user-generated video content should be handled. Signatories to the manifesto would be forced to beyond the boundaries of the DMCA—in the same direction Rep. Berman wants the DMCA to go, in fact.
Gutting the Safe Harbor provision of the DMCA, as Berman appears to be advocating, would also provide a massive boost to the rights-holders. Conversely, it would have a chilling effect, not only on the likes of YouTube, but on any site that hosts any sort of user-generated content. The Safe Harbor is arguably one of the very few worthwhile provisions of the DMCA. Rewriting it to favor the interests of Big Content would be a gigantic mistake.
Eric Bangeman contributed to this story.
Reinventing the term "straight to DVD," Paramount and MTV have decided to try a new concept: "straight to the Internet." With the upcoming Internet-only premiere of Jackass 2.5, the two have also managed to remove the stigma associated with skipping the movie theater and going straight to the small-screen by making a big deal of the venture. The 64-minute feature-length film's debut will be the first of its kind from big studios. If it proves successful, Jackass 2.5 could open the door to more 'Net-only debuts, or, more importantly, simultaneous releases of movies that won't be as monumentally bad as this one is sure to be.
Most of you are probably already familiar with Jackass, the show from MTV that highlighted the injury-prone, dangerous, and otherwise stupid antics of Johnny Knoxville and friends. The empire has grown since its humble beginnings, and box offices have already welcomed the original and sequel Jackass movies to the tune of $64 million and $73 million, respectively. But Jackass 2.5, which only cost $2 million to create (I mean, how much do some skateboards, 80 dozen eggs, a broom, three razors, and a live pig cost anyway?), is apparently just the thing to test out Internet-only distribution with—at least at first.
The plan goes like this: on Wednesday, December 19, Blockbuster will present the movie at http://www.blockbuster.jackassworld.com, which Internet users will be able to stream for free. Ads will be placed before and after the film, and presumably on the web page surrounding the embedded video. The ad-supported, streaming version of the movie will be available through the end of the year, but on December 26, those crazy enough to want to pay for a copy of it will be able to purchase Jackass 2.5 through some of their favorite digital video stores (which includes iTunes and Amazon), as well as on DVD. The movie will go for between $10 and $15 online, and a whopping $30 on DVD (which will include an additional 45 minutes of extras).
This scene from Jackass 2 tells
us what to expect from Jackass 2.5.
On January 1, ad-supported services like Joost will begin offering the movie (or clips thereof) for free, and later in the year, customers will be able to watch it through on-demand services. At that time, the website (jackassworld.com) will be turned into a portal of
stupidity jackassery "all things jackass," including things like interviews and blog posts.
This isn't the first time a movie has gone 'Net-only. Independent filmmaker Edward Burns decided to debut his $4 million film Purple Violets exclusively through the iTunes Store last month, and larger studios like Fox and Sony have made their own short, promotional films available online. But this will be the first full-length movie, backed by a major studio, that will be introduced online before being sold on physical media. Paramount appears to be confident that the venture will easily pay for itself—it's not as if $2 million is a particularly far-reaching goal. "If this works, it could open up and really change the game about additional content that studios can create," Paramount president Thomas Lesinski, told the New York Times.
Lesinski is apparently referring to the type of game-changing content that contains "more vomiting, nudity and defecation," according to one exec speaking anonymously to the New York Times. That's, um, nice and all, but what we would really like to see are movies that would otherwise be fit for the box office, but distributed online first (or at the same time as they hit theaters). The concept of simultaneous releases has been tossed around for some time now, with some adventurous moviemakers even experimenting with it. But overall, the big studios are still slow on the uptake, worrying that they'll never be able to make the kind of revenue they do at the box office through advertising, licensing, and download fees.
But perhaps Jackass 2.5, with its low overhead and easy-to-reach goals, can change that. We're rooting for you and your nut-crushing antics, Johnny.
Although completing a genome provides science with lots of information, the completion of several genomes provides us with far more than the individual genomes do. Comparisons between the genomes of related organisms can provide us with information about the changes in gene content that accompany major evolutionary transitions. A great example of this is how the sequencing of the Chlamydomonas genome shed light on the origin of plants. Today, Science will be offering up an advanced publication that describes the sequencing of a moss, a relative of Chlamydomonas and descendant of the world's first land plants.
The organism in question is a Bryophyte called Physcomitrella patens. The genome itself is an unassuming 480 Megabases and contains about 36,000 genes. Its significance resides primarily in the fact that Bryophytes are the modern descendants of the first muticellular plants that made their way onto land. If you view Chlamy as lying on the border between algae and animals, you can view Bryophytes as on the border between Chlamy and trees. They are clearly adapted to life on land, but they still need a fairly wet environment, lacking as they do adaptations such as a complex root system and the vascular transport of water.
Physcomitrella itself appears to have only undergone a single whole-genome duplication, in contrast to the multiple rounds of duplications that characterize many of the flowering plants. As a result, there are far fewer duplicated genes and most gene families have fewer members.
Based on its capacity for sending signals between cells, the organism appears partly adapted to the muticellular lifestyle. It contains everything needed to make and use cytokinins, which regulate plant morphology. But it seems to lack other intercellular signaling molecules, such as auxins. It may be able to use ethylene, which flowering plants use to regulate fruit ripening, but the evidence is somewhat sketchy.
It appears to be partly adapted for surviving freezing and desiccation. Like flowering plants, it has a large number of ABC transporters, which reside on cell membranes and help control the flow of material into and out of the cell. It also has enhanced DNA repair capabilities compared to Chlamy, suggesting it can cope with higher exposure to sunlight. In fact, it appears to be well equipped for benefitting from a range of light conditions; the authors say it, "has increased the genetic playground for photosynthesis and connected carbon-based metabolism."
One of the best features of the new genome is that many of the predictions that come out of the genome analysis will be testable. Physcomitrella handles DNA repair in the same way that Yeast does, by homologous recombination. As such, it should be easy to knock out the genes we have now identified and examine the impact that has on its ability to survive in a terrestrial environment.
Science, 2007. DOI: 10.1126/science.1150646
Google boosted its army in the social networking battle last month by announcing OpenSocial, a platform for providing applications and widgets that any site or social network can adopt. This concept of "write once, run anywhere" is certainly an appealing one for third parties looking to get their products in front of lucrative social networking eyeballs. It was clearly also a response to Facebook's open API initiative that it launched back in May, which almost instantly opened the floodgates to a new rush of users and developers that has only increased in size. Though Google and Facebook have been scoring their respective social networking partnerships over the last few months, two separate announcements this week from major web players Bebo and Meebo are the latest to help tip the scales in Facebook's favor.
MySpace and Facebook may dominate social networking traffic in the US, but Bebo holds strong at third place. The company's visibility is likely to increase as well with its new implementation of the Facebook Platform. This will allow developers to build their apps simultaneously for Bebo and Facebook with a minimal amount of fuss—perhaps none at all. Considering that Facebook reportedly had over 32 million unique visitors in October 2007 and Bebo had almost 4.5 million, this new application compatibility can only be a boost to the traffic of both companies. Interestingly though, Bebo also announced its plans to eventually support Google's OpenSocial sometime in 2008, making it (potentially) the first social networking site to embrace both platforms. Still, Facebook's obvious place at the top of Bebo's list will only be a boon to their offerings—while sticking a thorn in OpenSocial's side.
The second pro-Facebook announcement comes from Meebo, the reigning king of web-based chat which now claims over 20 million unique monthly users. Offering a range of products, advertising opportunities, and unique features like co-op games with chat buddies, its announcement of meebo rooms, a Partner Edition custom-tailored for the Facebook Platform will be another major symbiotic win. As a social site, Facebook's integration of a web-based chat leader that allows users to easily share links and play embedded videos will undoubtedly be a boost to traffic and the amount of time users spend at the site. Meebo can even bring its other major partnerships to the chat rooms it enables Facebook with, like the one it made with Rock-A-Fella Records in September to allow users in a room to preview Kanye West's new album in a social atmosphere.
Likely to Google's dismay, Meebo did not mirror Bebo's intentions to also support OpenSocial at a future date.
While third parties and independent developers have been quick to hop on both Facebook's and Google's platforms, these announcements from significant players in other social corners of the web are a major win for Facebook. The social network is also at an advantage due to its being a visible destination with an established user base for developers. Google, by contrast, could see more difficulties in snagging partners due to its OpenSocial platform feeling more like an ambiguous middleman with no major faces to match with its name.
Ultimately though, the battle for the social networking space is just getting started. Google has notoriously deep pockets and a broader grasp on the web, while Facebook valuations are still at an amazing $15 billion. Grab some popcorn; this should be a good show.
A pair of paleontological finds are reported in the literature this week. The first is a newfound genus and species of one of the massive sauropodomorphs that was discovered in Antarctica—only the second Jurassic dinosaur ever found there. The second discovery comes from Africa and represents one of the largest carnivorous dinosaurs ever found.
The latest issue of Acta Palaeontologica Polonica contains an article (open access) that describes the discovery of a massivesauropodomorph. The fossils, which consisted of partial foot, leg, and ankle bones, were foundon Mt. Kirkpatrick near the Beardmore Glacier in Antarctica at an elevation of more than 13,000 feet. Sauropodomorph dinosaurs were gigantic herbivores, and were the predecessors of the more well known Sauropods. They are also closely related to—in evolutionary terms—theropods, which include Tyrannosaurus, Velociraptor, and modern birds.
Currently in paleontology there is open debate about the evolutionary relationship and development of sauropodomorph. This find establishes that the sauropodomorph dinosaurs were more widely spread, existing in the Americas, China, South Africa, and now Antarctica. Secondly, in conjunction with a prior Antarctic find of an early sauropod, it suggests thatGlacialisaurus hammeri—the new species—coexisted with true sauropods during the late Triassic and early Jurassic.
The second bit of dino-related news comes from a find not near a pole, but from just above the equator in the African nation of Niger. The fossils of interest here are not new—not that any fossil really is—they were discovered during an expedition in 1997 by University of Chicago paleontologist Paul Sereno. These fossils were identified as belonging to a new species, Carcharodontosaurus iguidensis, by a University of Bristol graduate student. This species would have been one of the largest carnivorous dinosaurs to have ever walked the earth—measuring in at 13-14 meters long, it would have been taller then a double decker bus.
Fossils of this species have an interesting history. The first known fossils of Carcharodontosaurus were found in the 1920s and consisted of two teeth—each the size of bananas. However, in the intervening decades, these relics have been lost. Other remains were found in Egypt in the 1930s, but were destroyed in the bombing of Munich in 1944. A skull of the dinosaur was found about a decade ago in the Moroccan Sahara. This leaves little evidence for scientists to go with, but it does illustrate that a number of species of theropods were living simultaneously in Africa around 95 million years ago. The current set of fossils consists ofseveral pieces of the skull—parts of the snout, lower jaw, and braincase—as well as part of the neck. The findings are reported in this week's edition of theJournal of Vertebrate Paleontology.
 Acta Palaeontologica Polonica, 2007. 52 (4): 657-674
 Journal of Vertebrate Paleontology, 2007.
The House today held a hearing on the new PRO-IP Act that beefs up intellectual property enforcement. Rick Cotton, a top NBC lawyer and representative for the Coalition Against Counterfeiting and Piracy (CACP), called counterfeiting and piracy "a global pandemic" and "a dagger into the heart of America's future economic security." What the US needs, he said, is a "declaration of war." But not even the Department of Justice is convinced that PRO-IP, in its current form, is that sort of declaration.
Counterfeit goods are certainly a problem, and no one at the hearing stands opposed to crafting good intellectual property law to protect creative work and new products (even Public Knowledge's Gigi Sohn proclaimed her support for IP law and enforcement).
Rep. Darrell Issa (R-CA), who made money in the car alarm business and was the voice of the "Viper" system, used his opening statement to tell his fellow representatives about how other companies ripped off his products, including his voice, and sold them in the US market. Defective products would arrive at Issa's company that he had not even manufactured, though in the minds of customers, his company was to blame. Will PRO-IP help to fix such problems?
Concerns from Justice
The PRO-IP Act seeks to stem the "tsunami" (as one representative put it) of counterfeitingand piracy by making a pair of changes to the structure of the federal government. First, a new executive branch office devoted to intellectual property enforcement would be created in the White House, and it would be modeled on the office of the US Trade Representative. The Department of Justice would also get a new IP enforcement division that would consolidate work currently done in several other divisions.
Sigal Mandelker, a Deputy Assistant Attorney General at the DOJ, told the subcommittee that this plan raised some concerns at Justice. For one thing, having a White House office that can direct the priorities and investigations at Justice could undermine the independence of the department, she said.In addition, the current arrangement at Justice is "actually quite effective."
Public Knowledge weighs in
Other concerns came from Gigi Sohn, president of Public Knowledge, who attacked the PRO-IP Act's increase to the statutory damages that can be leveled for copyright infringement.Referencing the Jammie Thomas case in Minnesota, Sohn noted that statutory damages are already "disproportionate penalties for infringement," and called on Congress to move them in the other direction.
Despite several significant criticisms of the bill, Sohn said that she was pleased with how subcommittee chair Howard Berman (D-CA)listened to many different stakeholders and had already removed the most egregious provisions from the bill.
"Unslakable lust for more"
Google's senior copyright counsel, William Patry, wasn't at the hearing, but he had a far less charitable take on the legislation. Calling it the most "outrageously gluttonous IP bill ever introduced in the US," Patry made clear that he was appalled by the "unslakable lust for more and more rights, longer terms of protection, draconian criminal provisions, and civil damages that bear no resemblance to the damages suffered."
One might expect that coming from a Google lawyer (the blog is written in his private capacity), since the company is a voracious consumer of copyrighted work, but Patry has himself served in the Copyright Office and has written perhaps the definitive seven-volume tome on the subject of US copyright law. Instead, he says, he is "pro-IP in this most important of senses. But an excessive amount of something that is beneficial in measured doses can become fatal in overdoses, and copyright is already at fatal strength."
The PRO-IP Act, with its attempt to increase statutory damages andincrease forfeiture penaltiesfor equipment used for copyright infringement, clearly moves in a way that Patry dislikes. Fortunately, when it comes to criminal matters, Justice remains steadfastly unconcerned with prosecuting minor infringement cases, as Mandelker again made clear in response to a question.
Still, with even harsher laws on the books, there's always a chance that thepenalties won't hit only those who import ripped-off car alarms, but a huge array of ordinary Americans. Where penalties are needed, they should fit the crime. Ruining someone's financial lifeover the equivalent of a box of CDs or DVDs hardly seems to meet that standard.
AMD held its annual Financial Analyst Day this morning. This time around, there was no glitter, no flash, and no rosy pep talks about the current (or future) dominance of AMD products in the marketplace. The various corporate executives who spoke, including Hector Ruiz (CEO), Mario Rivas (executive vice president, Computing Products Group), and Dirk Meyer (president, chief operating officer), acknowledged the difficulties AMD is currently experiencing, admitted that the company's execution had slipped badly over 2007, and pledged that 2008 would be different. AMD's word of the day was "apologize," and multiple executives expounded on the theme. Future-casting was kept to a bare minimum, and most of the information discussed is already common knowledge in technical circles.
That's not necessarily a bad thing given AMD's current financial position and the company's desire to strike a different tone with the financial industry. Admitting the truth of where it stands and the need for change paints the company as an honest one that's willing to give real information on its operations, even when that information isn't good. The best way to follow up on such statements, however, is to deliver realistic good news about what's expected in 2008. Unfortunately, that didn't really happen, and the statements and projections AMD didn't make resonate more strongly than those it did.
According to AMD, platform-based solutions will remain a major focus for the company thanks to strong demand for them from its customers. Sunnyvale also gave some hard numbers on current quad-core shipments, stating that it shipped 34,000 Barcelona cores in the third quarter, expected to ship "hundreds of thousands" by the end of the fourth quarter, and would double Q4 shipments in the first quarter of 2008. The company also clarified what the exact state of Barcelona shipments is at the moment. Barcelona parts are shipping, but only to specific customers, and only in situations where AMD is able to work with the company to ensure that the TLB erratum will never be encountered. Phenom shipments will continue, but major OEMs aren't expected to offer complete systems based around the part until the end of the first quarter or the beginning of the second. This implies that most manufacturers are largely passing on Phenom until its TLB erratum is completely resolved, though AMD did not make that particular correlation.
AMD projects that it will ship Phenom and Barcelona parts in a 3:1 ratio through the first quarter of the year. Around the end of Q1/beginning of Q2, the new "B3" stepping of the K10 core should be available in volume. Once this occurs, Barcelona production and availability will be ramped, and the processor will be made available in volume to Fortune 500 companies.
That's basically all AMD had to say about Barcelona and K10. While the tone of the meeting would've made aggressive rose-colored predictions unpalatable, AMD's decision to say so little about what we can expect from K10 in 2008 was surprising. The company did discuss its transition to 45nm process technology, stating that samples were set to be delivered in January, with volume ramp beginning in the second half of 2008, but that projection is short enough to raise some eyebrows; it'll be surprising if AMD can switch to 45nm that quickly. AMD is working on a 45nm, octal-core K10.5 with 6MB of L3 per cache and an MCM approach (two quad-cores per die), but the die itself has not been produced on actual silicon—at least not yet.
Good vibes on ATI
ATI was the only real bright spot of the day. That particular segment of AMD is downright bullish in its expectations for 2008, and intends to challenge NVIDIA in the mid-range and high-performance desktop segments while simultaneously retaking market share in the notebook segment. New midrange and budget GPUs based on the RV620 and RV635 will be available in the first quarter of next year, and the company's RV680 (dual X3870 GPUs on one PCB) should debut relatively early in the year as well.
ATI also announced two new capabilities that will come with next-generation video cards and integrated chipsets. Going forward, integrated chipsets built on the 780G platform will be able to increase overall video performance by plugging in a budget or midrange GPU that will work in concert with the already integrated GPU to boost performance. Think of the combination as a weak Crossfire solution, but one that actually makes some sense; integrated users who upgrade to even a budget GPU will see a greater performance boost than they previously would've. ATI hasn't revealed much about this technology yet, but the company claims that it will function best with lower-end cards. As performance becomes increasingly asymmetric between the integrated GPU and the discrete part, the overhead created by enabling Crossfire inevitably overwhelms the advantage of using it.
The other announcement from ATI today is that it will begin shipping DisplayPort capable cards this year. DisplayPort is designed as an alternative to HDMI, and uses fiber optic cable rather than twisted copper. This allows a display to use a much longer signal cable before image quality begins to degrade. There are no DisplayPort-capable monitors shipping at this time, but various companies including Dell, Samsung, IBM, and Lenovo have all said that they will be adopting the standard in the future.
If not for ATI's recent resurgence, AMD's event today would've come across as downright depressing. AMD's presentations and speeches were meant to demonstrate both an acceptance of the company's current position as well as a determination to turn things around and put the CPU manufacturer back on track. Unfortunately, neither determination nor admission of accountability are easily converted into cash. Today's event didn't seem to be the work of a company that's expecting much good news in the fourth quarter, and the lack of information on upcoming K10 improvements cast doubt on that processor's ability to carry the company financially.