TF2 patch: No need to self-mutilate for the sake of the team

Posted on 27/01/2019 by

Valve, feeling Team Fortress 2 just wasn't good enough, has decided to push out an update for The Orange Box's multiplayer title. This is likely the patch we heard about a week ago. HangZhou Night Net

As the patch contains a total of 34 bullet point fixes, the full details arefar too long to reproduce here, but the major fixes include:

Sudden Death mode is now a server option (a convar) and defaults to OFFThe Medic's Medigun now charges at an increased rate during Setup time, to remove the need for self-damage grindingFixed exploit where the Medigun UberCharge wouldn't drain if you switched weaponsAdded effects to players when they earn an achievement, visible to other players nearbyOn Dustbowl, Fixed gaps in stage gates that allowed snipers to kill defenders during setupOn Dustbowl, Prevented Demomen being able to launch grenades into the stage three alleys while standing at the final cap point

After trolling the ArsClan message boards last night to take the temperature of one segment of the Team Fortress 2 community, it would seem that Sudden Death defaulting to off is making a lot of people unhappy, whilea minority of gamers are quite pleased with it. The Medigun charge buff seems to rank #2 on the community's list, though I predict that nobody will miss the obnoxious self-exploding during setup.

The Dustbowl exploits won't be missed, and I have to give it to Valve for getting those fixed so quickly.

I haven't seengraphics forsomeone else earning an achievement, but I imagine "gratz" and "woot" are going to become a part of the Team Fortress 2 lexicon very soon, if they aren't already.

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